package com.formina.engine;


import android.content.Context;
import android.opengl.GLSurfaceView;
import android.view.MotionEvent;



public class GameView extends GLSurfaceView{
	protected GameRenderer renderer;
	public GameView(Context context) {
		super(context);
		Engine.CONTEXT = context;
	}
	MotionEvent x;
	@Override
	public boolean onTouchEvent(MotionEvent ev){
		x = ev;
		queueEvent(new Runnable() {
            // This method will be called on the rendering
            // thread:
            public void run() {
                //renderer.HandleTouch(x);
            }});
		
		return true;
		
	}	
	
	
}
